Climbing Things Will Not Be A Part Of Watch Dogs 2 Gameplay
Ubisoft introduced the concept of “tower synchronization” in Assassin’s Creed. To progress through the game, you’ve got to scale something tall first. Once you do, a map of the immediate area is unlocked and all your objectives are identified. This mechanic spread from Assassin’s Creed into Ubisoft’s other titles: Far Cry, the first Watch Dogs […]