Paul Rustchynsky, the new game director for Driveclub, said the flagship PS4 racer was delayed until its recently revealed release date of Oct. 7 to give the team time to finish social functionality.
“There’s one kind of key reason why we needed to delay Driveclub. We’ve been working a lot on trying to build what we think is a social network for Driveclub; a way for people find other people, to challenge and get involved online in a seamless and slick way. And we weren’t happy with that one particular area of the game,” Rustchynsky said. “So we needed to re-look at that and re-engineer it to make sure that it matches our ambitions. Driveclub has always been a very ambitious title for us and we wanted to make sure that one key element, that central pillar of Driveclub, really met everyone’s expectations.”
Graphics, audio, other elements of the game are “best in class” Rustchynsky said. While the social features are being worked on, new cars and tracks will be added to the game.
“Obviously a delay is something no one wants to see for a game, but what you’re going to see is a quality product when it comes out October 7,” he said.