2018 Racing Games

MotoGP 18: All The Features


What exactly is in MotoGP 18? What was revealed today we didn’t know before?

Up to this point the announcements and videos hyping up Milestone’s upcoming motocross racer have just focused on one aspect of the game. Today they revealed everything — the engine, the modes, the technical details, all of it. We’re going to summarize what their public release says, then for those who have more time, the entire detailed description is below.

MotoGP 18 runs on Unreal Engine 4, and took the unprecedented step of using drones to scan the real-world tracks and bikes into digitized form. The game will boast over 30 cutscenes, a “MotoGP ID” that displays the player’s performance and how it stacks up to online competitors, and a spectator mode. MotoGP utilizes a new physics engine, enhanced AI and a scalable damage system. Bikes will be fully customizable, including the engine, brakes, suspensions, frame and aerodynamics. All this will be out June 7 for Playstation 4, Xbox One, PC and (a few days later) Nintendo Switch.

Now for a longer version of that….


  • Unreal® Engine 4

The introduction of Unreal® Engine 4 represents the definite step forward both in terms of graphics and gameplay. The Milestone team has been able to reach incredible enhancements in terms of visual quality: lighting effects on tracks and bikes has become more realistic than ever, recreating all light reflections down to the smallest details. Taking advantage of the extremely improved particle effects, the team has been able to improve the weather effects as well as effects on track, like audience smoke celebrations.

  • 3D scanning technology

Using the innovative 3D scanning technology, this year all the MotoGP™ riders’ faces have been introduced in the game. All faces have been recreated through a structured light 3D scanner, able to read the curves and color of their faces, giving a real-time 3D model, which was later refined by the artists.

  • Drone Scanning system

The Drone Scanning System has been used to reproduce all tracks, riders and bikes down to the smallest details. Tracks have been reworked, so that the layout is now extremely faithful to the real one, ensuring also a precise reproduction of altimetry.


  • Cut Scenes

This year, MotoGP™18 will feature for the first time more than 30 cut scenes; from the MotoGP™ podium to celebrate your victory to the parc fermé for Moto2 and Moto3 and the starting grid and boxes. There will also be standard cut scenes as well as customized ones, reproducing iconic gestures of each MotoGP™ rider.

  • MotoGP ID

MotoGP ID aims to present to the player a series of statistics and details on his performances, comparing them also with other players online. With the MotoGP ID each player will have an overview of hours played, number of races, poles, wins, podiums and much more.

  • Spectator Mode

The spectator mode, available online, is designed to follow other players with different cameras. Thanks to a selection of TV cameras, players will be able to follow the race in various positions alongside the track and go to the on-board cameras of various riders to get a first-person view of different trajectories and riding styles. Thanks to the introduction of the spectator mode, everyone will have the feeling of watching a live real MotoGP™ race.

  • Tutorials

MotoGP™18 will feature brand new and interactive tutorials, divided into 3 levels, which will teach the player about acceleration, braking and how to manage trajectories.


  • Realistic Physics

The physics have been completely reworked: thanks to realistic physics simulation, the game faithfully reproduces the behavior of bikes for a driving experience which is as close to reality as ever. To make the game accessible also to less-expert players, MotoGP™18 includes several riding aids to offer a more enjoyable simulation at every level.

  • Enhanced AI

Performance of the AI has been improved, as well as scalability: when choosing the highest level of difficulty, the AI will turn into the most engaging challenge for the player. Due to the increased scalability, each gamer will be able to find the level of difficulty that suits his abilities and driving style.

  • Scalable damage system

In the case of falls, bike and rider will be damaged, both from an aesthetic and functional point of view. Scratched fairings and suits realistically represent the consequences of each mistake. According to the level of simulation being played, the bike will be able to undergo a certain number of falls until it stops completely.

  • Tyre Management

One of the most crucial aspects of a real race is certainly the tyre management: in MotoGP™18, it will be extremely important to learn how to manage the duration of tyres during practice sessions, qualifying rounds and races. Gamers will be able to check the state of tyres via consumption indicators: this way, players will adapt their driving style in order to maintain optimum tyre conditions.

  • Road to MotoGP™

In MotoGP™18, players can build their story in Career mode, making their own way up the ladder of success, starting from the minor categories until they reach the top class. Players begin their career in the lower category, the Red Bull MotoGP™ Rookies Cup, with the aim of reaching and becoming the new MotoGP™ champion.

  • Reputation

One of the most important indicators of the status of the career is the reputation, which highlights general progress of the player within the career, giving him an idea of how popular he is within the MotoGP™ environment. Reputation grows depending on race positions and team’s objectives. The higher the reputation is, the higher the possibility is to get a contract from a prestigious team.

  • Bike Development

Players will be able to enhance some parts of the bike, improving its performance in every race throughout the season. There will be different areas for bike developments:

  • Engine: players can choose whether to work on acceleration or on top speed
  • Brakes: gamers will select modular or aggressive brakes for their perfect bike
  • Suspensions: it is possible to focus on cornering angle or braking stability
  • Frame: possibility to push on stability at speed or agility changing direction
  • Aerodynamics: the user will choose whether to work on aerodynamics to achieve greater stability or higher speed.

This way, gamers will be given the possibility to create a bike which is aligned with their driving style.

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