Drive Club

Driveclub Restricts Online Play To Handle Server Load


Driveclub Microtransactions Will Let You Skip Ahead

Driveclub’s messy launch woes continued today, as server loads forced Evolution Studios to treat the online game like an overcrowded nightclub. That is, for someone to get in, someone had to log out.

The one-in, one-out rule was explained by Evolution in a Facebook post last night.

In case you don’t already know, the servers are up and running but they are hitting their performance limits, so they won’t accept new connections until one of the current online players frees up their space (allowing another to join in their place, which happens automatically and player selection is random).

If and when you get online, you should not have any connectivity issues during the remainder of your session. When you finish and disconnect, you’ll free up a space for someone else. This is obviously not ideal, especially given that there are a lot of players waiting to connect, but that’s how it’s working right now.

Players could still play the game offline, but Evolution said it understood that the situation was frustrating.

We’re just as frustrated as you about the server performance issues right now. We want you to be racing with clubs and having fun playing challenges, not checking facebook updates from us to see if the servers are updated yet.

Today Evolution posted an update saying it will be running diagnostics over the next 24 hours to get a handle on the problem, but these diagnostics might interrupt online play.

There’s also still no word on the free PlayStation Plus version of Driveclub. It was supposed to launch Tuesday along with the full game, but was delayed while Evolution works on the connectivity issues.

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