Honesty is sometimes hard to come by in the world of video games. Everyone wants to primp and pimp their product as much as possible, exaggerating its positive features and covering its flaws.
So it was refreshing to see Sony Worldwide Studios President Shuhei Yoshida admit that Driveclub was delayed from its original 2013 launch date because it was broken and it needed to be fixed.
“We’re excited with what Driveclub is now. Last year we were hoping to get it done, but there was a huge technical issue. So the team had to go back and re-engineer some parts of the game. That’s the reason it took so long. It’s almost a whole year, because the team went back to the drawing board in some of the key aspects of the game.”
“So, now what we have is a game the team has always imagined. I personally checked out other racing games at E3 and personally I was pretty happy. It’s a different kind of game compared to the other games you mentioned. I didn’t see any direct competition, from my perspective. I don’t know. People will tell us when it comes out,” Yoshida told Eurogamer.
Yoshida doesn’t say exactly what that issue was. Paul Rustchynsky, Driveclub Game Director, previously said the game was delayed from it second launch date in early 2014 because more work was needed on the game’s social network-style dynamic menu system, but it’s not clear if this is the same issue that caused the original delay.
Driveclub will, hopefully for sure this time, be out Oct 7 for PS4.
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