Drive Club

How Driveclub Will Combat Rage-Quitting

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Anyone who has played online has experienced them. The lowest of the low. The people who guarantee that even if they can’t beat you, you’ll never really win. The rage-quitter, the person who pulls the plug on a match when they’re behind.

Driveclub has an interesting system in place to avoid that problem. Making it so that coming in first isn’t the only thing in the world.

“In so many racing games there’s that ‘all or nothing’ mentality. One moment you’re in first place, and then suddenly you crash and you’ve lost everything. The preceding few minutes of superb driving count for nothing,” says Driveclub Game Director Paul  Rustchynsky in a post on the PlayStation Blog.

“With DRIVECLUB, if you’re racing online and you make a mistake it’s not game over. You don’t lose everything and you’ve still got dynamic Face-offs to keep playing for.”

Rewards are given for finishing include completing smaller challenges on the track and accumulating points for your club. You can also set a good time that you can set a good time that you can post as a challenge to others.

Will it work? Will it cause people to abandon the “If you ain’t first, you’re last,” mentality. Probably not for some people, they’re just too competitive. But it could give others a reason to keep driving when Driveclub launches in October.

[Source: PlayStation Blog]

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